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Design for Multimedia Learning

May 26, 2009 by Roy Johnson

software and media for creating learning programs

In the rapidly developing world of IT and multimedia, it’s strange to be reviewing a book published three years ago – and probably written at least a year before that. Some of the programs discussed by Tom Boyle in this survey will by now be ‘legacy software’ – but the fact is that some of them are still being used. His book is in four parts. The first provides a critical review of work in the field – from resource-based learning, through simulation and virtual experience to guided discovery learning.

Design for Multimedia Learning This includes consideration of programs such as Speakeasy, the Web, DOVE, Braque, and CLEM – [CORE Learning Environment for Modula-2]. The second part deals with conceptual design – the devising of the deep architecture of the system. Part three deals with presentation design. This covers screen layout, media integration, and the design of individual media – text, graphics, sound, and video. One of the virtues of the book is that it is so wide-ranging. It deals en passant with programs such as Toolbook and systems such as HTML – which was sill being viewed as a rather limited option in the mid 1990s.

Boyle covers moving objects and sound – both of which are conversely viewed rather sceptically in Web circles as distractions bordering on the unnecessary. However, there are circumstances in which these features are necessary. One of the examples discussed and illustrated is a training program showing how to install a hard disk in ‘Build Your Own Personal Computer’. There are other disciplines in which digitised video is essential. A colleague of mine is currently grappling with comparable issues in a teaching hospital, where video clips of operations are put on CD-ROM as seminar support materials.

Part four deals with project development, evaluation, and delivery of teaching programs. It’s all written in a lively and informative style, but the question remains, ‘Are such books superseded by the rapid development of software?’ My answer is ‘No – on two grounds’. First, it’s good to have a historical record of software development. Just as people are now beginning to collect and archive old computers [some of them less than twenty years old] so a well-documented account of the programs which were written for them will become increasingly important.

The second reason is that some of the basic design concepts and the architecture of these older programs may well appear to have been superseded by recent developments. But anyone who uses something as common as a word-processor knows that more features do not always result in improved functionality. At any time, some of these older approaches could be resuscitated for the simplicity and elegance of their design.

© Roy Johnson 2000

Design for Multimedia Learning   Buy the book at Amazon UK

Design for Multimedia Learning   Buy the book at Amazon US


Tom Boyle, Design for Multimedia Learning, London: Prentice Hall, 1997, pp.240, ISBN: 0132422158


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Filed Under: Media, Online Learning Tagged With: Education, eLearning, Media, Multimedia, Online learning

Dust or Magic

June 27, 2009 by Roy Johnson

secrets of successful multimedia design

Dust or Magic is a book for people who want to know about or work in the new media. It takes the line of revealing the truth about how multimedia projects really work – pointing to both successes and complete turkeys. Bob Hughes has been active in the field over its last decade, and he discusses a fascinating range of examples – from websites and CD-ROMs to kiosk programs and interactive video.

Dust or MagicHe starts with an account of digital technology from Alan Turing onwards – but the chronology darts backwards and forwards from Russian constructivists to Greek theatre and back again to Richard Wagner. Later, he settles down to a slightly smoother chronology, but without sacrificing his wide range of reference. He offers Vannevar Bush, Douglas Engelbart, and Ted Nelson as key pioneers and presents excellent accounts of their work.

This is followed by detailed sketches of the pioneers of Virtual Reality, Interactive Video, and early hypertext programs such as Guide, Toolbook, and Hypercard – including developments which have been passed by which he claims could be revived with the development of new technology.

There’s something of an intellectual dip in the middle of the book when he compares English revolutionaries of the seventeenth century with the Guerilla Girls, and he celebrates web sites and Hyperstacks which are not much more than collections of idiosyncratic enthusiasms. Fortunately, the level rises again with a whole chapter devoted to Voyager, which he claims made innovations with the bare tools [Hypercard] available at the time.

The latter parts of the book are devoted to accounts of working on multimedia projects – one for the Nationwide Building Society, of all people – and he covers the disaster of the Microsoft ‘Sendak’ project, before passing on to discuss theories of ‘creativity’ and report on forays into the world of advertising. He discusses the psychology of idea-generation, its relation to programming and the world of computer games, the advantages of motion and sounds on screen, and there are some interesting observations on the need for visual ‘transitions’ between one screen of information and another.

Reading all this, you get an invigorating sense of intellectual excitement, the downside of which is that no single idea is pursued to any depth. This is a weakness occasionally reinforced by a surprisingly cavalier attitude towards his readers – ‘sorry – I’ve lost the URL’.

And yet he’s actually gone to the trouble of locating the original authors of some of these programs – an admirable trait in an age when a lot of software has a lifespan of five years or less. He’s very fond of using metaphors to explain his arguments, and there are lots of interesting historical anecdotes woven as side-bars into the text. At its best, he throws up novel connections from different media and sources of technology; at its weakest, he flits from one unexamined generalisation to another.

Apart from concluding that projects are best carried out by small teams, he never seems to get round to explaining the ‘secret’ in his sub-title, but this is a lively and stimulating introduction to the history of software development which should go onto the reading list of anyone who wants to know what happens on real-life projects. It’s a revelation of the costly disasters as well as a celebration of the often unsung heroes of new technology during the last thirty years.

© Roy Johnson 2000

Dust or Magic   Buy the book at Amazon UK

Dust or Magic   Buy the book at Amazon US


Bob Hughes, Dust or Magic: Secrets of Successful Multimedia Design, London: Addison-Wesley, 2000, pp.264, ISBN: 0201360713


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Filed Under: Information Design, Media, Online Learning Tagged With: Communication, Media, Multimedia, Online learning, Technology

Type in Motion

May 24, 2009 by Roy Johnson

typography in graphic animations for Web and video

This book sets itself an ambitious target – to depict graphic animations of typography on the static, printed page. Bellantoni and Woollman do reasonably well under these circumstances. It’s is a high-energy, brilliantly coloured coffee-table book [with a fairly dreadful cover] – but also a serious exploration of the latest trends in type design in commercial and fine art. Double-page spreads are devoted to the work of individual artists or design agencies in this field. They cover film credits, promotions, conceptual video, early TV ads, and cinema presentations.

Graphic AnimationThe collection starts with stills from the work of film title animator Saul Bass. [Remember ‘Psycho’ and ‘The Man with a Golden Arm’? – there’s a new site for him at www.saulbass.tv]. Unfortunately, even though some pages are covered in thumbnails of the sequences, the animation element has to be spelled out in words, which somewhat defeats the object.

Some cinema animations could just as easily have been illustrated with a single frame. The examples which look most interesting on the page are the shots of orthodox typography on promotional CDs (described in artsy-hype-speak as ‘interactive press kits’) and one page of ‘Shakespeare in 3D’ where text and footnotes intersect each other at ninety degrees.

Some of the video and TV sequences on the other hand are very difficult to follow because they are reproduced in small black and white thumbnails, and the pages in general are so crowded that we are not drawn in to contemplate the typeface. Perhaps the most surprising feature of all in a study of this kind is that the typefaces used in the examples are not explored in any technical detail, but are described in generic terms – ‘sans-serif, bold, outlined’.

This is an art book, with some of the pretentiousness which often goes with this genre – for instance: “270% Confessional explores the concept of multiple linearities, functioning at several levels simultaneously. The type sequence is an exploration of memory, verbal communication, and the visualization of a conscience.”

It’s a book which in fact deserves to be a film, or at least a website with .MPGs of the effects they discuss. Nevertheless, I imagine that those people working in graphic animation will welcome this as a convenient survey and a print resource. It’s a pity that there’s no index or bibliography, which might have given it more chance of being taken seriously.

© Roy Johnson 2005

Type in Motion   Buy the book at Amazon UK

Type in Motion   Buy the book at Amazon US


Jeff Bellantoni and Matt Woollman, Type in Motion: Innovations in Digital Graphics, 2nd edn, London: Thames and Hudson, 2005, pp.176, ISBN: 0500512434


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Filed Under: Media, Typography Tagged With: Animated graphics, Design, Media, Multimedia, Typography

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